Project Portfolio


Dealing Double Down Madness

Overview

This module trains experienced blackjack dealers to accurately run Double Down Madness, a table game variant with modified rules and procedures. Because dealers must apply these differences in real time without disrupting gameplay, the module focuses on procedural accuracy and consistency under realistic conditions.


Learning goal

Enable dealers to correctly identify and apply the rules and procedures specific to Double Down Madness with a high degree of accuracy during live play.


Problem and Approach

Although the audience is already fluent in standard blackjack, rule variations introduce points of failure that can slow gameplay, create inconsistencies, or lead to errors at the table. These issues are most likely to occur when dealers attempt to apply new rules without seeing how they function within the flow of an actual hand.

To address this, the module begins with a complete demonstration hand that models the most common gameplay sequence from start to finish. This establishes a clear baseline for how the variation operates in context. Additional, less frequent rules are then introduced individually, allowing learners to layer new information onto an existing mental model rather than processing all variations at once.


Instructional Design

The module is structured to mirror real dealing conditions while maintaining clarity and control over information flow.

A full demonstration hand provides an end-to-end model of gameplay, helping learners understand how rules interact in sequence. Additional rules are introduced in isolation to reduce cognitive load and prevent interference with core procedures. Sequenced triggers simulate gameplay step-by-step, reinforcing timing and order of operations.

The final assessment requires 100% accuracy, reflecting the performance expectations of a live table environment where procedural errors have immediate consequences. Learners must demonstrate consistent application of rules to complete the module.


Accessibility Considerations

Accessibility is integrated into the core interaction design rather than treated as an add-on.

A hidden text layer provides a structured description of the table layout for screen readers. State-based animations present information in a controlled, logical sequence to support comprehension. Simplified Technical English (ASD-STE100) is used to improve clarity and accessibility for non-native English speakers.


Tools and Implementation

Built in Articulate Storyline 360 using sequenced triggers, state-driven interactions, and text-to-speech narration to support controlled pacing and scalable delivery.